Demon 5e stats.

The gargoyle makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...

Demon 5e stats. Things To Know About Demon 5e stats.

A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.The Butcher targets one creature he can see within 60 feet of him. The target must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) fire damage. Repelling Charge (Costs 2 Actions). The Butcher uses his Repelling Charge. (Diablo 3) "The truth about the Butcher demon was more startling than I ever anticipated.Cambion 5e: Stats and Guide for Players and DMs. Fiends are certainly a menace to just about any D&D adventurer. From Demon Lords to Archdevils, this entire category of creatures is almost exclusively evil, bred to inflict pain upon mortals in some way, shape, or form. Of course, it would be insane to say that all fiends are innately evil.Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other - a feud between evil beings that still exists to this day.Tanarukk. When demonic corruption taints a tribe's leadership, orcs might turn to abyssal magic to make tanarukks. Evil humans who control orcs also use such power to bolster their followers' strength. The demon lord Baphomet gladly shares the secret of creating tanarukks with those who entreat him for power.

The mezzoloth makes two attacks: one with its claws and one with its trident. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held ...Archdevils are the rulers of the Nine Hells and the inhabitants there. They are extremely powerful beings that have risen to the very top of devil society. This group of Archdevils is also known as the “Lords of Nine” and they themselves are ruled by the greatest of the Archdevils, Asmodeus himself. Asmodeus has granted the other 8 ...D&D demons are some of the most powerful creatures in the game, but their exact power levels will vary from campaign to campaign. Demon lords are obviously the …

Deadly. 1 Sibriex (Flesh Warping Variant), 4 Flesh Warped Manes, 2 Flesh Warped Bulezau. This truly deadly encounter puts a party against a sibriex with a full entourage of its horrifically mutilated creations. For added psychic damage against your players, really describe the visceral imagery of each creature.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. The demon bird is a territorial flightless bird that is very easily provoked, attacking with its sharp talons and vicious beak. Demon birds have vibrant red feathers that are prized as decorations by nobility.The demon has advantage on saving throws against spells and other magical effects. Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONS. Multiattack. The demon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Ram.Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ...Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...

Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. The demon bird is a territorial flightless bird that is very easily provoked, attacking with its sharp talons and vicious beak. Demon birds have vibrant red feathers that are prized as decorations by nobility.

Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...Yokai Cunning. A kitsune is a powerful type of fey that looks like a beautiful human. Otherwise, they have clawed digits and fox-like eyes, ears, and tail. The tail of a kitsune is a symbol of power and wisdom; when a kitsune is born, it has no tail but when it grows to 100 years of age it grows one.Hit: 8 (1d6 + 5) slashing damage plus 4 (1d8) acid damage. Summon (1/day). The babau has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of the babau, but can't summon other demons. It remains for 1 minute, until it or the first babau is slain, or until the first babau takes an action to ...SUCCUBUS - 5e stats. Medium fiend ( demon, shapechanger), neutral evil. Armor Class 15 (Natural Armor) Hit Points 66 (12d8+12) Speed 30 ft., fly 60 ft. Proficiency Bonus +2. Proficiency Bonus +5 ( 5th Edition Advanced Mode)The Dodge Challenger Demon has made waves in the automotive world with its impressive performance on the track. With its monstrous horsepower and lightning-fast acceleration, it’s ...Orcus, also known as Tenebrous[2][6][22] was a demon prince and purported primordial[23] that served as master of the undead from the depths of the Abyss.[10][24] Returned from undeath but not technically alive, the Demon Lord of Undeath was the multiverse's staunchest advocate for stagnation, seeking to exterminate all life, to darken and desolate all worlds, until all that remained in his ...

Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted. instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things.Demogorgon, The Double Domed Prince of Demons. Demogorgon is the Prince of Demons and, as such, the entirety of the (assumedly) Infinite Abyss. His titles include Prince of Demons, Sibilant Beast, the First Accident, and Master of the Spiraling Depth. As a deity-level entity, he embodies chaos, madness, and destruction.Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ...The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire.Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.

5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you. Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

A blood fiend is an ogre-sized, demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black. Each of its four strong arms ends in a humanlike hand, each finger of which is tipped with a vicious claw. A blood fiend has a wolf like muzzle lined with sharp teeth that seem too large to fit in its mouth ...Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of ...Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it.Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids. Their gazes can sap the will of mortals. A blood fiend is an ogre-sized, demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black.Senses Blindsight 10 ft., Passive Perception 8. Languages --. Challenge 1/2 (100 XP) Proficiency Bonus +2. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.Succubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.A giant spider is a monstrous arachnid, about the size of a horse, with eight legs and a body divided into two parts: the cephalothorax and the abdomen. The creature has sharp fangs, black eyes, and a spinneret to create webs. Its body is covered with coarse hair, usually black or brown, but sometimes with other colors or patterns.

Range: 60 feet. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura.

The Rise of Tiamat presents stats for an avatar of Tiamat, and Out of the Abyss has stats for several very different Demon Lords. Asmodeus' avatar (remember Asmodeus is a Forgotten Realms deity currently) should easily be on par with Tiamat's avatar and make even Demogorgon and Orcus look weak by comparison. Don't be afraid to throw out all the ...

Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...A mud mephit is about 4 feet tall and weighs about 60 pounds. Its skin is brown and slimy, covered with patches of dirt and gravel. Its eyes are dull and sunken, and its mouth is full of sharp teeth. Its wings are leathery and ragged, barely able to lift its body off the ground.Shadow Demon’s Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. …Succubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.Description. Hezrous look like large, bipedal toads. Of course, they are demons so add to that a foul smell capable of poisoning even the hardiest of adventurers, a wide mouth of sharp teeth and powerful limbs capable of a huge amount of destruction. They also have a lair of organic armor beneath their skin, having been built specifically for ...Bone Devil 5e stat block. Bone Devil Stat block. The Bone Devil has three different saving Throws: Int +5, Wis +6, Cha +7. The skills of this creature are Deception +7 and Insight +6. The monster also has a couple of damage Resistances, namely cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered.For simplicity's sake, let's say you've got a cult of some demon popping up. To build this faction, you'll want to use the Cultist and Cultist Fanatic stat blocks. And, hey, that's great! That's why they're there. But let's say, for instance, this cult is attracting members from a local kobold community.However, this lack of interaction with other demons does not keep them from evolving, as deals with mortals allow shadow demons to gain power via vicarious death and destruction. Orthax did share many of the basic abilities, resistances, immunities, and vulnerabilities of a textbook Shadow Demon, including light revealing and weakening its more ...Orcus is the demon lord of the 113th layer of the Abyss, Thanatos. A frigid, frozen landscape filled with undead. Orcus is himself a master of the undead, with incredible abilities to raise creatures into undeath. His realm is mostly inhabited by the undead and his demonic minions. In fact, Orcus’ primary goal is to rid the realms of all life ...

An ancient katana imbued with the power of a demon lord. If a creature who is not chaotic tries to attune to this weapon, they take 10d6 poison damage and drop the weapon. Demonic harakiri. The wielder of this ancient weapon can take an action to cut themself, causing them to take 1d8 slashing damage. They will be restrained until the start of ...Monsters. result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and. Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack.Shadow Demon's Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. However ...The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.Instagram:https://instagram. erin andrews height weightboeing 737 800 american seat maplockup gastonford motor credit corp lienholder address Fiends. More demons! Today we’ll look at the middle of the demonic hierarchy, the type 2 and type 3 demons: chasmes, hezrous, glabrezus and yochlols. To recap, demons can’t be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there. ledgewood mobile home parkmelanoma cancer ribbon tattoos Horned Devil. Large fiend (devil), Lawful Evil. Armor Class 18 (Natural Armor) Hit Points 178 (17d10+85) Speed 20 ft., fly 60 ft. STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) …The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ... c1241 toyota camry 2007 If the target is a creature, it must make a DC 23 Strength saving throw or be knocked prone. Summon (1/day). Kostchtchie summons 1d12 dretches, 1d6 glabrezus, 1d6 hezrous, 1 marilith, or 1 balor. The summoned demon appears in an unoccupied space within 60 feet of Kostchtchie, but can’t summon other demons.The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ...